Literature review

The IDEC PBL project partners played and tested 25 serious games to be able to define what makes a good serious game. This document summarizes the key points of their analyses.

 

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The IDEC PBL project partners collected 25 real life problems and how they are used in higher education. Then, they analyzed with what pedagogy it is analyzed in classes, what are the good and bad practices of it.

 

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Writing a story line of a serious game is a challenging task. In the IDEC PBL project the partners also experienced it. The following documents summarizes the tips that the Foundation for Africa defined based on their own experiences.

 

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